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Zelda doesn't "need" anything in particular except a continued adherence to quality and craftsmanship, which would not be a change for the series.

When was the last time we had a "traditionally" constructed Zelda (that is, based on the construction of Link to the Past, not even the NES titles) with two sets of dungeons separated by the revelation of who the real enemy is and a shift in one's ability to travel through the world?

What's that? Five years ago, you say?