Kasz216 said:
As for lockpicking. Honestly, I always found having both the lockpick and the multitool to be redundant, and that the multi-tool was silly. I mean... a digital hacking device with limited uses? What kinda of omnipresent DRM does the future have? So I actually consider that a plus. Can't really comment on the hub worlds yet either, still in detroit, really I don't think a smaller hub world is nessisairly a bad thing, it depends on how much stuff there is to do in each hub world. For example, No More Heroes 2 doesn't have a hub world at all, but that's still preferable to the dead and boring hub world in No More Heroes 1. |
Anythign that has door strength means it can be blonw up. If you have high melee weapon damage and chose that augment for more melee damage, you can use a melee weapon to break things down with really high strength, and even security cameras.
I also agree that hacking is better now, however I think a lockpick would have also made sense on a lot of things. The hubs in DE1 were also fairly well populated with places to explore, especially the Hong Kong one. In HR I crossed the exact same hub like 3 or 4 times, and gone to places that I had gone through several times already but their lcoks were just disabled up until that point, or something. It's jsut smaller, and again, just fewer options than before.
Don't get me wrong, I love the game, I just don't feel it's as awesome. Also, it is a nice touch to use names from DE1 in HR, but it really gives some of the story away in HR. I can probably safely lay down $100 on who the "Main" baddy is in HR towards the end of detroit (assuming this trend for DE1 people to show up in mails and stuff continues).
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835