Mr Khan said:
I would disagree. The ability to approach a problem in different ways is what makes the games better. I find it more irksome when there's only one solution and they go out of their way to make other solutions impossible, and prefer to experiment with all sorts of ways of fighting different enemies or engaging certain challenges |
I'd agree with you if the alternative was just as challenging and not so much a shortcut. If allowing for different approaches totally takes the challenge out of the game, then it's a bad design move. The particular example I gave is tantamount to this. If there was a shortcut solution to every well designed puzzle in the game, it would pretty much kill the experience for veteran players.
Also, we never had an easy way out in 2D Zelda titles... I really wonder how someone whose first Zelda was Ocarina of Time would fare going back and playing Link's Awakening or A Link to the Past. I'd reckon they'd have a pretty tough time of it. I wouldn't even punish them with Zelda 1 and 2.







