Kenology said:
It would be awesome if each Zelda had a second quest like the first NES Zelda or OoT Master Quest. With significantly ramped up difficulty (i.e. tougher enemies, increased damage, etc.) and remixed dungeons (with devious puzzles that the Zelda team is capable but hold back on). That would add about six more months to the development time. Or maybe it could be DLC or something. |
Yeah, maybe they could make zelda have difficulty levels;
Beginner: Easy Dungeons. Weak enemies. Hints. Easy puzzles. Weak bosses. Less damage recieved from hits.
Normal: Medium dungeons. Medium enemies. Slightly harder puzzles. Stronger bosses. Medium damage recieved from hits. Little hints.
Hard: Hard dungeons. Strong enemies that are hard to kill. Puzzling puzzles. Bad-ASS bosses. A lot of damage recieved from hits. No hints whatsoever.
This however would take a long time and a lot of effort. I for one would choose hard difficulty from the start.







