kitler53 said:
well, answer me this first as i haven't play the 3DS version of OoT ... is the tilt controls for camera just in aiming/first-person mode as the video milky link showed or is it throughout the whole game? milky is suggesting it that tilt controls can completely replace the function of an analog camera control and i just don't think so. the aiming mode that milky linked is (for lack of a better word) a mini-game ... a small portion of gameplay that does not represent the core gameplay mechanics. |
@the bolded, you'll have to show me where I said that. What I linked you to was a video of OoT using tilt controls for aiming in first person, which is a very similar concept to using the Wii remote for aiming in first person in Twilight Princess, it isn't used throughout the majority of either game as you still use Z-targeting in normal play which of course moves the camera automatically, but you should really know this, as it's one of the most basic elements of 3D Zelda games...
The whole point is that the 3DS isn't similar to single analog devices like the PSP or N64 whereby you had to use buttons or rely on third parties poorly implemented auto cameras, which ultimately led to the need for a second stick. You have the option of using the touchscreen or the gyroscope instead, hell developers could even use the option of the built in camera for face tracking like that 3D thing on the DSi if they so desired. Option is the key word in all of that, meaning a second stick isn't as essential here.

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