Mr Khan said:
kitler53 said:
milkyjoe said:
kitler53 said:
milkyjoe said:
Yeah, and then you remember that the 3DS offers gyroscopic control, which for some reason wasn't even mentioned and that whole point of 'relying on the touchscreen' is rendered moot...
Those two added things put it a lot closer to the Wii's perfectly functional single analog control than the PSP's incredibly awkward single analog control.
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tilt camera controls? mind linking me a video that shows this off cause i'm having trouble imagining it as anything but terribly akward. tilt in a driving game, hell ya but something like zelda or 3D mario ... not seeing it.
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Guess what, I'm able to link you to a video of it being used in OoT...
Click
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1. that's a great video of standing still... so in this control scheme if i wanted to ... let say .. turn around, i'd physically have to turn around alla the "killer freaks" model? good luck with that, because i promise you ...
2. ...it's not fun. i played kz2 with this form of camera control added. it's actually the exact opposite of fun ... as in infuriatingly frustrating.
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Large turnarounds are the only weakness there, however. I was skeptical of using the tilt controls at all in OoT3DS, but i found for fine-tuned aiming it was almost perfect, and i only switched to analogue aiming if i had to swing all the way around.
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well, answer me this first as i haven't play the 3DS version of OoT ... is the tilt controls for camera just in aiming/first-person mode as the video milky link showed or is it throughout the whole game? milky is suggesting it that tilt controls can completely replace the function of an analog camera control and i just don't think so. the aiming mode that milky linked is (for lack of a better word) a mini-game ... a small portion of gameplay that does not represent the core gameplay mechanics.