By using this site, you agree to our Privacy Policy and our Terms of Use. Close

IMO, from what I've seen, multiplayer is the make-or-break aspect of the game. It can get dull using the same combos over and over again, but taking on hundreds of baddies with 3 other friends, using the tons of abilities ingame can supposedly make for an incredibly great gaming experience.

IMO, it seems like KUF is one of those classic examples where co-op play is needed for a good game. Phantagram/Blueside SHOULD OF added extra players, rather than forcing you to go through the whole game with 1p on SP mode.

Merely because it sucks without extras (even if you dont need their help), and no other KUF game forced such a concept on you.



Back from the dead, I'm afraid.