By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Tridrakious said:
MARCUSDJACKSON said:
Infamous, darksiders, and Dante's inferno(not sure about devil may cry) are all 15 to 20 hrs long.

while i haven't beat Castlevania yet its not a strong enough game in comparison. to GOW.

GOW lost me at the end with the hope thing. i liked David Jaffe's idea better http://thesilentchief.com/2010/08/03/david-jaffes-vision-for-god-of-war-iii/ (heres the gttv vid link http://www.gametrailers.com/video/sdcc-10-gttv-extended/702453)


Here's the thing though. If David Jaffe wanted to see that ending (which I don't really like anyway, but I also think the "hope" ending was weak too), he shouldn't have left the team and Sony completely after God of War II. I think David Jaffe is a legend for speaking his mind, but unless he has a talented staff he can't do shit (sorry I don't like the terrible Twisted Metal franchise, the PS3 game looks horrible and hope it doesn't sell. Calling All Cars was fun for about 2 hours. God of War was his creation, the game that [I believe] put him on the map. He walked away from it.)

If you create something and then walk away from that team or that project. Don't bitch about how the story ends when you weren't even there for 2/3 of it. I also call BS on him stating (years ago) that God of War was never designed to go passed one game. He sure did leave alot of room for Cory Barlog (who I think deserves much more credit than he gets) to advance Kratos and the story overall. God of War was good in both of their hands. God of War II was great in Cory's hands and Stig just finished the story that was largely in place from Cory. Stig is a nice guy (from what I've seen and heard), but that just doesn't make for a great director of God of War.

Anyway, these are just my own opinions obviously and not exactly targetted at you. Just I wanted to comment on the link you provided.

restected