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Mordred11 said:
disolitude said:
Both games put me to sleep thanks to static camer, boring button mashing gameplay and focus QTE/cutscenes. But since God of War 3 did what God of War does, I can't fault it. LoS on the other hand...freekin hate its existance in the castlevania universe.

Dude I completely agree with you.LoS was released right after I finished playing Symphony  of the Night.

I loved SotN so much,that I rushed to the store and bought LoS.A few hours later,I couldn't believe just how much of a difference there is between the two.SotN is one of the best,if not THE best game ever made,while LoS feels like another average game,leaps and bounds behind the magic of the previous castlevania entries,let alone SotN.

Wow...I usually get slammed around here for putting down LoS. Didn't expect positive reinforcement. :)

But yeah I agree, you can't even compare the two. They are not from the same cloth of gameplay fundimentals and ideals... I'd be glad to forgive LoS for being different if it was exceptionally good, original or fresh, but it isn't. Just a mediocre hack and slash with really boring characters and dialoge (Why is the game so freekin serious?) and copycat "me too" gameplay and set pieces. How many times does LoS ask you to accomlish a simple task like knock down a tree and move a crank while infinite enemies keep respawning? Too many...and I finished less than half of the game before I gave up on it.

I loved Resident Evil 4 reboot even though it completely changed everything my favorite game series at the time was about...shame LoS couldn't pull that kind of magic out of its hat. I believe that the SotN metroidvania style formula would work wonderfully if done properly in 3D and current gen visuals and presentation. I mean look at Demons Souls. Its the best 3D castlevania game ever made and it ain't even Castlevania... :)