| RolStoppable said: Yup, the outcome is the same. I think by now every fan agrees that bosses in Zelda need to become more difficult again. I suppose you aren't thinking of getting Xenoblade Chronicles yet, but despite it being a JRPG, I think it's a game you could like (moreso than Monster Hunter Tri). Huge world to explore and grinding kept to a minimum, because you don't only get EXP from defeating monsters, but also for completing sidequests and exploring the world. Well, I'll get the game this week, so I'll be able to talk about first hand experience in the coming weeks. In Okami, you fight four bosses again right before the confrontation with Yami (the sphere thing). The nine-tailed fox is one of them, the others are the spider from the forest, the "swordsman" from inside the King's belly and Orochi. All of them are stronger versions than before and I especially dislike Orochi, because it's the third time you have to fight him. Fighting previous bosses is just a cheap way to stretch the game's length and considering Okami's length, it's actually entirely unnecessary. |
I hadn't considered Xenoblade at all, the JRPG genre has never piqued my interest, although having not ever played one (well, maybe 10 minutes of Pokemon if that counts as one) I don't really know much about them at all.








