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RolStoppable said:
TWRoO said:

I wouldn't have said the OoT bosses are more challenging than the TP ones (in general). Perhaps people are getting that impression because OoT was the first game many people played like that, and the people playing TP are generally made up of people who played OoT in the past (or games that have taken a similar formula) and are thus wise enough to know what to expect.
WindWaker bosses are definately less challenging though... In part I would guess it's because it's much easier to control the camera, which can occasionally be an issue when the L/Z-target system is also the only thing that allows the player to control the camera. In fact after the initial playthrough I don't think I really enjoy any of the WW bossfights apart from Jalhalla and the final Ganondorf battle.

I think I might get Monster Hunter Tri, I am not a big fan of the ridiculous amount of levelling up and "grinding" that games like it involve, in part because I tend to get sucked in for too long till I realise I am spending hours repeating the same thing over and over for little reward, but I mostly hear good about MHTri.

I would also like to put forward that Okami has a couple of pretty epic boss battles that have a similar "Zelda 3d boss" formula but still manage to be challenging (namely the 9 tailed fox and the final battle against the sphere thing) although I have only gone through them twice, perhaps if I repeated them as much as I have in Zelda games they would get mundane too.

The OoT bosses deal more damage per hit or at least they have one attack that does more damage than anything done by the bosses in TP. But really, this only has an effect on the first playthrough where you can still be caught off guard.

Monster Hunter is the epitome of grinding. There are no EXP in this game, all your stats are based on equipment. For that you have to farm material by beating the same monsters over and again. As such it's possible that you play a couple of hours with no gains whatsover (unlike in an RPG with EXP where you at least may gain a level or two). The game is incredibly repetitive and features barely any content when you reflect back on it.

Okami has some good, long boss battles and you actually have to heal yourself from time to time (definitely on the first playthrough, less so later on). Now if only the game didn't make you fight against the same bosses once again at the end of the game. Capcom just can't get rid of the Mega Man formula, it seems

Hmm, well ok. In both OoT and TP I don't tend to count the hearts I lose from boss attacks because there is no need... at least not when I am an explorer and hoarder, by the time I go against bosses that could be tricky I have found 2-3 additional hearts on top of the extras from defeating bosses, and due to the vases outside boss rooms I am always at full health on starting the fight. As such there is so much health there is little difference between TP and OoT boss damage, as the outcome is the same. The reason I thought WW was easier is that the bosses are generally quicker.

On hearing that description you have put me off MH again, I may pick it up in future (not as if there are any new games to look forward to after LoZ:SS) but I still have some older games I have not picked up that I would like to get first (Trackmania, Galaxy 2, Sky Crawlers and perhaps Conduit 2 being the ones I would like more than MHTri atm)

As for Okami I don't actually remember fighting the bosses at the end again tbh, is that before or after fighting the sphere thing? I don't think I can even remember all the bosses... There was the 9 tailed fox thing on the roof of some kind of castle, and at the top of a Japanese temple I think I fought the woman who became the fox (did she become it during that fight?) I also recall fighting 8 (or 9?) small foxes in the mouth of a whale or something. And also the final battle (which I think the first time took me about 40 minutes [including restarting the fight due to dying]) but there must have been more than 4 bosses.