tolu619 said:
RolStoppable said:
Mr Khan said:
RolStoppable said:
Of course it is related to the 2D design. Action can be way more intense, yet still be fair in a game like ALttP. Since it's pretty much impossible to replicate this sort of game design in a 3D space with a moving camera, this is reason enough to continue making 2D Zelda titles, because they offer something different that is good.
|
I would cite Monster Hunter as a game that does fights in 3D with a good deal of risk and fast-moving, challening bosses that can take a lot of damage and not really go down
If there's one thing Nintendo needs to rip off of another developer shamelessly, it's making 3D Zelda boss fights more like Monster hunter (but so that the fights take 10-15 minutes, not 25-45 minutes...)
|
I agree with the premise, but Nintendo better fixes the issues of MH if they take this route. Some sort of energy bar for the boss wouldn't be a bad idea, because MH is very frustrating in that you don't know how much damage you are doing with single attacks and how much you've done in total.
|
This. And for the regular enemies, they don't need to deal more damage per hit, they should just give them the ability to perform combos instead of a single strike every 8 seconds!
|
I agree for the most part but I would like to see regular enemies do a little bit more damage. Also they need to cut back on the number of bottles and reduce the effectiveness of potions.