theRepublic said:
It has been a long time since I played OoT, but I remember having very few issues with the targeting system. As I recall, it locked on to even the flying things at a pretty far distance. Maybe they changed something on the 3DS version? |
I would say it is quite dated now, but I will also say ils411's issues seem a little extreme, I also can't say I had much trouble with the targeting system. Certainly not back then when I first played it (wasn't OoT the first game to use a z-targeting system like that?) but it can be a little clunky now... I certainly noticed the difference when I moved from OoT to Windwaker about a month ago, and although Twilight Princess reverts back to a very similar system (due to me having the Wii version) I would say it is improved, OoT is a little clunky.
Unless the 3DS version has changed for some reason (not sure why Nintendo would do something drastic though) perhaps ils411 hasn't realised you can move the camera where you want by walking and tapping Z (or I presume the L-trigger in the 3DSs case) As for not targeting far away things, I can't think what would cause that, though you can change the method of targeting between hold and switch (with hold you have to hold the L-trigger to target 1 enemy, and let go and re-press quickly to switch between multiple targets... while with switch you can just press L once to target a single enemy, and press it again to switch to the next target if there are multiples)








