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RolStoppable said:
Scoobes said:
Zkuq said:

Come on, we've had characters that look like humans from the beginning of the 6th gen - at least. Maybe even longer (don't forget PC).

You've also got to take into considerration the open world nature of the game. Whilst games released at the sametime like Half-Life 2 and Call of Duty 2 had better looking characters and models, both were very linear in scale and didn't have to stream as much data as Oblivion. Also, we can see a lot of emphasis was placed on landscape over characters.

And LoD (level of detail) wasn't an option or what?

It uses Level of Detail. Like I said, emphasis was on landscape rather than characters. That and the fact that it was the first time they'd animated NPCs probably didn't help.