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gumby_trucker said:
Stefan.De.Machtige said:
RolStoppable said:
gumby_trucker said:

why must Metroid be in either first or third person view exclusively?
Most PC games have been able to accommodate both for years...

Because we expect Metroid to be a stellar game. If you made a game where you could decide if you want to play the game in either first or third person perspective something has to give, unless the designers account for having to make two different games.

Don't  forget that the current metroid troubles come from a lack of clear view or gameplay. Simplicity like in Mario or Zelda is key to sell big to an audience.

Both Mario and Zelda give you the option to switch to first person view on demand ,although you can't move in that case. At least have that option in Metroid too. Either switching from first to third occasionally or vice versa could be really useful at times, IMO.

Once again, this is something I thought EO2 handled extremely well, in the "scanning" sections for example. Obviously having the ability to play from both perspectives all the time was made easier in that game because of very few collision concerns, but if you just think about the mandatory 1st person segments in that game, with the rest being played in 3rd person, it works quite well, and actually makes sense.

If Nintendo has any sense, they would reboot Metroid as a clearcut space-shooter (a shooter in their way), with the scanning/backtracking/second paths optional as secondary objectives - Something like goldeneye. That works for a lot of customers. Shooters and semi-adventurers alike.

Like i wrote before: a clearcut gameplay style is needed. Metroids audience is just not there anymore. The few ones it had, are going away. 



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