And yet again, analysts say stupid things, though it's not as if I was expecting much of them. Nintendo doesn't need to get into the smartphone business, because the reason people buy smartphones/tablets is different than the reason they buy a video game console. The former is for phoning and it's PC like capabilities, while the latter is just for games. In the former games are a great add-on, but not a necessity, while for the latter multimedia capabilities are a great add-on, but again, not necessary at all.
This at least shows that they are in two seperate industries, and so not competing directly at all. And hell, the exact same thing happened with home consoles in the 1980's, with the NES, so why would it be different now? Although PC's at the time ( just like today ) were so much more powerfull than consoles and could also play games, it didn't stop the NES from being a huge success.
3DS selling horribly has nothing to do with smartphones: it's because Nintendo themselves have messed it up, by trying to force the Gamecube philosophy down our throats, screwing over their traditional handheld customers. And they even messed up the hardware, with the terrible battery life and awkward D-pad position. Because of that, people are rejecting the 3DS, and a single game or two won't change much. The 10 billion in reserve won't help much, since the problem isn't so much about capacity, though buying or creating new studios is always a good thing, but about the mentality at Nintendo. If they don't change it, then they're screwed either way.
Oh, and one last thing: it gets to me that anytime someone uses angry birds as an example of iphone game success, they only mention the downloads, but never the sales. Sure, there's 200 million downloads, but those include free versions which account for the large majority. I just can't find anywhere the recent complete sales figures.
@ioi: are you planning on tracking download sales anytime soon?







