RolStoppable said:
Twilight Princess is a better take on the Ocarina of Time formula, but that had to be expected eight years later. Since I am not that big of an OoT fan to begin with, TP is just a great game, but nothing I would put among the best stuff I've ever played. What's annoying about TP is that it emulates OoT too much. While that is a good thing when it comes to the good parts, it's disappointing that the same can also be said about the bad parts. You've already noticed that there's way too much money in this game which was also the case in OoT. While TP at least gives you some things to spend money on, it's still not enough (donating to the church and in the shop in Kakariko will pay off, so that's at least some thousand rupees). Then there's the biggest sidequest in the game; in OoT your reward for finding all golden skulltullas was infinite rupees which was a slap in the face. In TP it's the same when it comes to poe souls; you get infinite money. Hyrule Field, in both games ultimately a big letdown. Its only purpose seems to be giving Epona a purpose. It's huge, but mostly empty. Hyrule Town has lots of people, but hardly anyone is of importance (unlike in Majora's Mask). Some bosses are complete pushovers once you've figured out the pattern. Bottom line: there are many things that TP does a lot better than OoT, but at the same time it didn't fix some of the other issues. |
The maximum money (max, not infinite, different concepts in English) you can at least apply to the Rupee Armor in TP as an all-consuming money sink. The issue being why you would need the Rupee Armor for the game's difficulty, but at least its better than OoT, which by the time you've explored it thoroughly enough to have all the Skultulas, you've got nothing left to buy, unless you really like using Bombchus

Monster Hunter: pissing me off since 2010.







