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Snesboy said:
A lot of it has to do with how many people didn't buy Resident Evil 4 on the GCN. It sold well enough but there were still a lot of people who missed it on the superior platform. Now remember, these PS2 players never played it on the GameCube so they wouldn't notice the issues you mentioned above.

When you take a game made for a technically superior console and port to a P.O.S. (like making a PS3 game then porting it to Wii) console, then a lot of sacrifices are going to be made. This was the case with RE4 on PS2.

 I know that the gamecube was it's original release, but how are those things only the result of the PS2 version being a port?