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Gaming - The Critic's Plight - View Post

Runa216 said:
vlad321 said:


Maybe you missed the part that clearly stated "it's not about matching up with MY tastes." It was a fairly important part of my post which invalidated half of your current one. Unless you meant to imply that the math/statistics are my opinion... which... ROFL did you just try to imply statistics are subjective?

I also particularly enjoy your "speaking to the audience part," is that spposed to be a euphemism for stroking the faonboys' epeen to get on their good side?

You also don't seem to get it, the Normal Distribution is all ABOUT different tastes. That's the ENTIRE point of it. Where at 50 you will find games where the most people think are better than half, worse than half. If I am to pick ANY game at random and do it multiple times, I should end up with an average of 50, not 80 (because, obviously, I would end up with many bad ones, a many good ones, and a hell of a lot of average ones). Basically, any scale that is used for comparisons can be modeled after the the normal distribution. If you somehow still think that this is all subjective, I need to know. It's much better to argue with a wall than someone who thinks the definitions of statistics are subjective.

Edit: Oh btw, the system I mentioned about the stars, all that does is normalize the scores, the whole meaning behind them is still very much left behind and all it really means is that things are just shifted to reflect a PROPER distribution.

I am honestly having a hell of a time taking you seriously, since almost everything you said has almost nothing to do with what I said, or you're making wild accusations and extrapolations based on what I said to assume other things that fit your perception.  

The only difference between the method you're suggesting and the one we have is t he number value assigned to a 'mediocre' or 'average' game.  While that works perfectly in real math, changing things now is just not viable.  What we have works just fine if you look at it from the "what percent of the game is good/done right" angle.  The only difference is one's average hovers around 50 and the other around 75.  It's all semantics.  it's irrelevant.  

Again, it's REALLY not hard to normalize the broken system into one that works (I even outlined a pretty easy way to do it). Furthermore the problem is that NONE of the actual milestones have shifted as games have shifted towards 75-80 average with an extremely small standard deviation. AAA has always been 90s, it hasn't shifted up. A normal person, you know one that comes from the regular worls where scores aren't as big joked as ratings, doesn't know that either. I can write a whole paper on what a retarded idea it is to have a 0-100 scale of scores with an average of 75 and a tiny tiny variance. One of the minor points being that it's no damn wonder other entertainment mediums point their fingers and laugh at gamers (and if they know enough, the reviewers). Scales exist for a reason, and ;aughing them off is just a very bad idea.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835