Runa216 said:
I am honestly having a hell of a time taking you seriously, since almost everything you said has almost nothing to do with what I said, or you're making wild accusations and extrapolations based on what I said to assume other things that fit your perception. The only difference between the method you're suggesting and the one we have is t he number value assigned to a 'mediocre' or 'average' game. While that works perfectly in real math, changing things now is just not viable. What we have works just fine if you look at it from the "what percent of the game is good/done right" angle. The only difference is one's average hovers around 50 and the other around 75. It's all semantics. it's irrelevant. |
Again, it's REALLY not hard to normalize the broken system into one that works (I even outlined a pretty easy way to do it). Furthermore the problem is that NONE of the actual milestones have shifted as games have shifted towards 75-80 average with an extremely small standard deviation. AAA has always been 90s, it hasn't shifted up. A normal person, you know one that comes from the regular worls where scores aren't as big joked as ratings, doesn't know that either. I can write a whole paper on what a retarded idea it is to have a 0-100 scale of scores with an average of 75 and a tiny tiny variance. One of the minor points being that it's no damn wonder other entertainment mediums point their fingers and laugh at gamers (and if they know enough, the reviewers). Scales exist for a reason, and ;aughing them off is just a very bad idea.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








