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Another point I forgot to mention - Blazblue Continuum Shift II - a game that's already been released for 3DS - is NOT a 3D title.

 

So non-3D games have already been produced for 3DS and this isn't "new" news at all - it's just Iwata making it clear to those that may have been confused.

I, for one, am excited to see what kinds of quality visuals are produced for games that don't use 3D effects. Without diverting processing power to 3D whatsoever, the devs can produce noticeably better graphics. And I'm not sure, but I think they'd also be able to utilize the entire top screen's resolution - they wouldn't have to split it in half for the 3D effect.

 

Granted, it's still limited to 240 pixels for the vertical measurements, but still. I'm eager to see what potential visuals they produce in the end.



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