| brendude13 said: 1. Position has almost no effect on the outcome of the battle, unless, like you said, there are powerful attacks over a large area. This only became and issue with some of the summon battles, still, paradigms effect your positions, switching somebody to a sentinel or commando will send them to the front and take all the damage, when you switch back to another paradigm, everybody is spaced out. It's still something hardly worth mentioning. 2. I can't find any holy water in the drops though, this is beginning to get irritating, I'm only playing for the story, I might as well give up and watch the ending on Youtube. And I'm not too keen on FFX's battle system, it relies too much on items and chance in my opinion. Some characters are far more overpowered than others too (especially summons). I would say my favourite has to be FFVII, it's simple and it works, FFVIII was also good and I enjoyed the junctioning system, it's just when you use that magic, your stats go down. |
1. We're going to have to agree to disagree as I thought this was the most flawed part of the battle system. I'd much rather have it where either 1 person got hit or the entire party got hit so I knew what I was in for.
2. Don't give up! You're actually quite near the end, although the lack of Holy Water is annoying. Have you tried stealing off the enemies rather than just looking for drops? I'm pretty sure theres a way to stock up on Holy Water before the fight. Also, I'm not sure why you're using so many items unless you're using Rikku a lot. For most statuses I use Esuna which I believe you get fairly early. If you use the alt sphere grid you can even get multiple characters learn Esuna. I actually quite liked the fact that each of the characters felt different and had their own strengths and weaknesses (except for Kimahri who's just crap, lol) and the fact that you could just switch them in and out of battle added a new dimension to the play. It's all quite tactical knowing who to use and when rather than having all the characters the same.
VII & VIII were fun and simple, but in VII it felt like all the characters were the same except Aeris/Aerith meaning the tactics for everyone were very similar, and VIII I felt made everything too easy. Once you realised the Junction system could boost your stats I never used magic (with the exception of Aura) or GFs as my characters were all doing max damage and once you had the limits through Aura, boss fights were simple.








