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Dallinor said:

However, as Infamous 2 is not exactly lighting up the charts, a part of me feared SP would have to go multiplatform, and could have failed with a new cross-platform project, then ended up in financial trouble and ended up being picked up by the likes of EA or some other publisher, or perhaps even meeting the fate of many other developers this generation.

At least with Sony, I know they can continue to make great games, with strong backing, funding and access to all of Sony's resources, without the potential for the independent studio to run into trouble down the line. Perhaps there was interest there from other publishers, so Sony made a pre-emptive move.

As for the industry, SP were making Sony games for the last 10 years or so. It was extremely unlikely they were going to branch out to a different fanbase or platform. I think it's a great thing they're making Sony only games. As a small studio, they can focus on one platform and create great experiences. There's other, much larger studios who can cater for multiple platforms and more risky business strategies. 

You can support the industry, but I don't want an industry of all independednt studios mixing and matching platforms, I wouldn't know which system to choose. With Sony's first party getting stronger and stronger, I'm happy to stick with them.

There's always risk in the industry, that's something we all have to deal with. But neither Sony nor Sucker Punch have made any kind of insinuation that they would have to break their relationship based on the performance of inFamous 2, and it's doing fine by the way. Sony kept wanting to make games with them after the first game, and their performances are pretty close.

And I agree that it was very unlikely they were going to branch out to a different platform, but that's only how things are at the moment. As has been noted, this pretty much changes nothing for Sucker Punch, it just means they have less freedom to choose their platform. And as a small team, they might be able to do very well on something like iOS. Look at what Chair did with Infinity Blade, it's been a huge success.

What I want is for the developers to be able to choose the right platform for their games, rather than having publishers dictate what they should and shouldn't do. I know it's not going to be that way, but I think it's a shame Sucker Punch would give up their freedom for something which basically changes nothing.