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Runa216 said:
outlawauron said:
Runa216 said:
Wagram said:


Shall I grab you a box of tissues? :(


so let me get this straight, I explain in a detailed, rational way why FFXIII is a bad game and that makes me a whiner, or a child, or whatever it is you're insinuating I am?  Based on this response I imagine it's not me who has to grow up. 

I'm still trying to figure how it's broken. Please continue.

Here are a few broken mechanics off the top of my head.  I actually have a muuuuch lengthier and detailed breakdown of the borked parts of the game, but this'll have to do for now. 

1 - You have absolutely no control over your movements in battle.  this wouldn't bother me except for the fact that many battles rely on movement-placement strategies and being in the wrong place at the wrong time can and will hurt you.  You have no control, therefore no ability to avoid this fate should the AI chose it. 

2 - The Paradigm shift animations resulted in exposure to enemy attack with no ability to defend or even prepare a counter.   This wouldn't  be an issue if not for the fact that the enemy ATB bars continue to fill and they continue to attack you when your bars are frozen and are incapable of doing any action or moving.  Simply having the battle stop for that split second while you change paradigms would have fixed this, but instead it's a broken mechanic that most certainly should have been fixed. 

3 - Too much reliance on random chance.  Much of the summon/eidolon battles (it's been a while, I don't remember what they were called) required that you fulfil a certain task to complete.  my friend would do it with ease, and complete it first try.  I would do the exact same thing and fail a dozen times.  sometimes the bar would fill faster than others in spite of our stats, move lists, and abilities all being identical.  

1. That's not true at all. While you can't tell your character to move 3 feet to the left, you can clearly choose to put distance between you and the boss based on the attacks you choose. Ruin will put distance between your oppenent and Attack will obviously close it.

2. Paradigm Shift animations will differ based on how frequently you change them. The first change is almost always a half second, with the wait a bit longer with each change. There has to be some sort of penalty for constantly changing, and that is it.

3. Eh, that's not true at all. There were pretty point blank ways to boost the meter. Sure, there's better ways to do it, but that should take no longer than a few turns to figure out what works best. Not too many games that point out glaring weakness right off the bat. >_>

 

I'll stop as it seems someone else answered the others. Still don't the mechanics are broken, they're just not to your liking it seems. Have you liked any of the previous Final Fantasy titles?



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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