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mrstickball said:
shams - If development had nothing to do with prices, why did Final Fantasy 6 in the US cost $80, Phantasy Star 4 cost $90, and Chrono Trigger cost $70 in the USA?

Because carts don't magically hold as much informations as you want.  The bigger the game (Hey look, RPGs!) the more ROMs you need in the cart and the more the price goes up.  RPGs, in what will be a shock to many I'm sure, aren't really that expensive to develop simply because of the style of game they are.  Which, of course, is why they stopped regularly costing 50-100% more than contemporary games when CDs came along.  The games didn't get any easier to develop, the media they were sold on got cheaper to make.

And that's why the N64 basically had nothing for RPGs, a standard-sized game like Killer Instinct had a cart that cost about $28 to make.  Great for fighting piracy, really bad for games that take a lot of space.



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