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Runa216 said:
brendude13 said:

I don't see what was so "random" about it, placement doesn't usually have any effect on the battle outcome.

A boss doesn't just randomly attack thin air, it targets a person and 9 times out of 10, every one of their attacks, both magic and melee, hits the target.

A boss doesn't attack the closest person either, certain actions provoke the boss (something you can find out using libra), and if it doesn't, then I guess it's down to chance on who he attacks (something I have no problem with), it only become a problem when you face large numbers of powerful enemies and they all happen to target your party leader because of poor luck.

And I know what boss in FFX you are on about, because I'm stuck on the bi*ch, what a coincidence xD. I tried to beat her a few hours ago, battled her for 35 minutes and she killed me, simply because I don't have enough items to cure the "zombie" (reliance on items, another broken mechanic).

And I know not everybody likes the battle system, and that most of the game consists of battles, hence the reason why I can understand why people might not like the gameplay (one of my best friends included). Still, I can't find anything that is even moderately broken.

so what you're saying is that requiring item usage is a broken game mechanic but required precognition isn't?  Not sure how that works. 

Considering I will have to load an old save file (if I didn't save in sections, I would have to go back to the start of the game) to go back about 3-4 hours of progress so I can buy more Holy Water from O'aka, yes, it's broken as shit.

Being killed by an unexpected and powerful attack happens in other Final Fantasy games as well, your argument has no basis. If anything I find it enjoyable, I love getting my ass kicked first time by a boss and learning it's tactics, at least the punishment in Final Fantasy XIII is next to nonexistant. Ever heard of libra? Did you even bother to observe the bosses movements?