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o_O.Q said:
HappySqurriel said:
The main flaw in this analysis is that no other Nintendo platform has been released at a price where price was a major factor preventing people from buying the system ... While we won't know for sure for a few weeks/months until we've seen the long term effects, being that the system sold out at several local retailers when selling at $200 (with the promised price-drop games), I think price has been a major issue for the 3DS.


" no other Nintendo platform has been released at a price where price was a major factor preventing people from buying the system"

then why did nintendo cut the price on the platforms mentioned? i thought that was what the whole article was about?

The price cuts for the N64 & Gamecube were basically follow the leader moves to Sony's PSX & PS2 price cuts. The PSX & PS2 both had one year head starts where the N64 & Gamecube had to play catchup. Sony's price cuts were strategically timed to within months of the competition's releases and forced Nintendo to make retaliatory price cuts even when they said they wouldn't.

  • PlayStation 1 was released on September 1995 in the US
  • Nintendo 64  was released on September 1996 in the US
  • On March 1997 Sony cut the price of the PSX by $50 
  • the next week Nintendo cut the price of the N64 by $50
  • PlayStation 2 was released on October 2000 in the US
  • Gamecube was released on November 2001 in the US
  • On May 2002 Sony cut the price of the PS2 to $199 (-$100)
  • the next week Nintendo cut the price of the GC to $149 (-$50)

The story of the Virtual boy is that it was D.O.A.  Price cuts couldn't save its poor design so they cut production.