| brendude13 said: I don't see what was so "random" about it, placement doesn't usually have any effect on the battle outcome. A boss doesn't just randomly attack thin air, it targets a person and 9 times out of 10, every one of their attacks, both magic and melee, hits the target. A boss doesn't attack the closest person either, certain actions provoke the boss (something you can find out using libra), and if it doesn't, then I guess it's down to chance on who he attacks (something I have no problem with), it only become a problem when you face large numbers of powerful enemies and they all happen to target your party leader because of poor luck. And I know what boss in FFX you are on about, because I'm stuck on the bi*ch, what a coincidence xD. I tried to beat her a few hours ago, battled her for 35 minutes and she killed me, simply because I don't have enough items to cure the "zombie" (reliance on items, another broken mechanic). And I know not everybody likes the battle system, and that most of the game consists of battles, hence the reason why I can understand why people might not like the gameplay (one of my best friends included). Still, I can't find anything that is even moderately broken. |
so what you're saying is that requiring item usage is a broken game mechanic but required precognition isn't? Not sure how that works.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







