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MikeB said:

@ sieanr 

When a developer manages to fuck up something as simple as the controls, you know there is something wrong. And don't even think of suggesting that its because I'm bad at FPSes.

I haven't played Killzone: Liberation, but maybe they already implemented some important improvements for that game.

IGN: "gameplay is a great example of fine-tuned mechanics."

 "It seems wherever Liberation can go the extra mile, it does. It delivers on all fronts, from a thoroughly engrossing single-player campaign to an addictive multiplayer component.

I feel confident we can expect even more improvements with regard to Killzone 2.

 I was referring to the original Killzone... you know, the one thats actually and FPS and the game that you were clearly referring to. Some of the complaints that were brought up with Liberation is that the game was repetitve, and relied far too much on key hunting and fetch quests - gameplay mechanics that are better suited for the PS1. Speaking of which, if they can only come up with such old, boring and cliche on the most technically advanced handheld available, imagine what they can do on the most technically advanced gaming console! I can't wait to relive my favorite FPS memories from 2004 in cell powered form! On the plus side developing a 3rd person tactical shooter for a handheld is nothing like developing a cinematic FPS on a console. 

 

In b4 some one calls this guy out on Halo.

Character design wise Halo is very derivative and uninspired. Hell, story wise too.

Shit man, looks like I beat those people to the punch. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"