Seece said:
Wow ..... |
How could they have demos, though? We're talking about ~280 MB of on-board NAND (512 altogether, but firmware and the embedded channels already occupy a chunk of that space from the getgo. I did the math at one point long ago to arrive at that number), it would be hard to pare a demo down to that size for most games, though others could have been more easily developed.
3DS was bound to have a demo for Megaman Legends 3, before...

Monster Hunter: pissing me off since 2010.







