Hynad said:
I wouldn't be surprised. I WANT them to use that system again. In fact, I think that Gambits should be the battle systems' foundation for the next few games as I enjoyed them greatly. XII's battle system was near perfect in my book. They only had to tweak it a little to make the player more active somehow (you barely touched a button once your gambits were properly adjusted).
As for the different teams, IX was mentioned, and the battle system wasn't made purposefully different from the other games to compete with them. It was done the way it was because, as you already know, IX was to be a farewell/hommage to the roots of the series. As for X and XII, yes, they were different. But XII felt the way it did mostly because it was now real time. XIII went a route very similar to XII, as far as the flow of battle is concerned, gambits were re-used in a sense, but were just not programmable. I think the Gambit system, even though it was almost unanimously praised by critics, was deemed too complicated by a majority of so-called fans who like the melodramatic stories of the games (mostly Kitase's productions) more than the actual gameplay behind it. It's no wonder that my all time favorite Final Fantasy games were directed by Horiyuki Ito: Final Fantasy VI (my absolute favorite), IX, and XII. |
I think they didn't put Gambits into FFXIII as they didn't understand the programming logic behind them.
Also, if the teams are rivalling then it's a huge ego burst to use stuff made by another team in their game. It's almost like admitting defeat and I'm sure that's something that may have affected Kitase when making FFXIII. There's no way he'd have added the gameplay system of FFXII to FFXIII as that would be Division 1 saying, "You know what? Division 4 has this locked down. Let's just make each Paradigm as customisable as Gambits outside battle and then when in battle you just switch between your customised Paradigms on the fly." It would have been a logical step from FFXII but the sense of rivalry got in the way.
Heck, Taku Murata has said that Crystal Tools caused arguments among Divisions. Staff in Division 1 didn't want to use the same engine as the other divisions as they wanted to be different and not share development tools. Seriously, they didn't even want to use the same fucking engine and another internal team. How ridiculous is that?
Regardless, Hiroyuki Ito will use an evolved ADB system in his next FF. That's borderline confirmed by his Ultimaina interview and his interview in the FFXII Bonus DVD. I'm eagerly awaiting his next game as director. I just hope it has a good, rich and lengthy story to go along with it.







