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Galvanizer said:
Hynad said:
Yeah, ha ha ha!

Different teams... Indeed, NOTHING can be shared from one game to an other. That's why the ATB system wasn't used in IX... because it was used by the team that made VIII... oh, wait.


FFIX was made exclusively in Hawaii by a team that was formed there to make the game. This team has now been split in two. Some staff went to form the Kingdom Hearts team in Division 1, while others went to form the Crystal Chronicles team in Division 2. Also, two key staff members, Hiroyuki Ito (Director) and Hideo Minaba (Art Director), went on to join Division 4 and start making FFXII.

So really, there's only ever been two offline main series teams and another one that makes MMOs.

Also, Kitase has confirmed that he wants to compete with this other team making offline main series Final Fantasy  games. He looks at the team as his rivals. He'd much rather not use their ideas and instead make his own. That's why FFXIII never used Gambits or seamless battles.

You barely addressed what I said. Instead choosing to spit completely unrelated anectotes about the different teams. ha ha ha

The Final Fantasy series has different teams working on different games. The Kitase-style ones -- VII, VIII, X -- have all a distinct style, but XI and IX are different. XII, different. Is it ever a challenge within Square that the games are inconsistent?

Kitase:
They are competing with each other, each team. That brings motivation.

Kitase never says that no ideas can be shared between teams.  Nor did he ever claim that he wouldn't use any ideas from other teams, or from games that came before the one he's making.