| Helios said: I do not have a favorite "list" of items. I like many different dungeons for different reasons. However, if I were to mention one, it would be the single most underrated and misunderstood dungeon in the series. The Temple of the Ocean King Never before has a Zelda dungeon been as well implemented from a thematic, storyline or design perspective. What, indeed, can be told of the villain which isn't implicit in the conceptual design of his lair? The inexorability of its design - the very thing people were bothered by - is the greatest source of its strength. Each visit brings new stratagems to the table, and each change the play experience in significant ways. Completing the temple is a game unto itself, and by far one of the most worthwhile times I have had with a Zelda title. I would go so far as to say that the placement of pots* alone is proof of how well thought out the design is. *Do you know how useful they are? Or how astute one's planning has to be to make full use of them? One of the primary reasons I am so excited about Skyward Sword is that it promises to implement some of the greatest elements from that dungeon. |
I had a more love/hate relationship with that temple than most, but i felt it really came together closer to the end of the game, when suddenly you could take all sorts of shortcuts through it with the items you had, almost Metroidian in design, and thus quite compelling, but early on it was just aggravating

Monster Hunter: pissing me off since 2010.







