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The gameplay is extremely deep in the existing series, attacks can be quantified by priority, penetration, damage, speed, power, and knockback.

Priority - you already know this one
Penetration - is sort of like priority only it has to do with the timing of the attack and how far into their attack they can be before your attack can no longer interrupt.
Power - Similar to penetration but the physical strength of the attack.

Penetration, power, and priority make up the building blocks of how they determine which counters effect which other attacks and at what timings.

Damage - this is pretty much the amount of % damage it does to the player but keep in mind that the more times you use a move consecutively the less and less effective it becomes here.
Speed - how long the move actually takes to execute from the time the game recieves user input to the time the move is complete
Knockback - This is basically how far the attack throws the opponent, this is extremely important in Smash.

Thats how it works to my knowledge, but be aware I am far from an expert and this is only how it was explained to me. Even if this isn't the exact details of how it works this should at least give you a fair idea of the depth of the game at the level you are talking about.

Also keep in mind that there are a ridiculous number of dodge types in S. Smash Bros. Melee. Some of them aren't in the instruction book and even people who play on a regular basis don't know. A great example of that would be z-dodging ...but again actual experienced players could tell you more.



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