By using this site, you agree to our Privacy Policy and our Terms of Use. Close

What you are talking about are no flinch frames in games I suppose. In melee and brawl there is a technique called Direction Influence, DI for short. It essentially gives you limited control over how your character moves when hit. By holding towards the ground, when you are hit, you ground your character. Characters can perform an attack, hold down, and even if they are hit, will still complete their attack. There are many variables to this, such as the strength of the opponents attack, how heavy the character you are using, and how much percentage of damage you have. The lightest of characters will flinch from all but the weakest attacks at perfect health, and vice versa with bigger characters. I think all characters stop having any flinch frames after 40% damage or something like that. Yoshi has permanent no flinch frames in the air passively on his second jump.

Shoryuken from SF had so much priority because the move had invincibility frames. Frames where you could not get hit while performing. There are definitely those moves in smash, but the game is very fast and dynamic and the timing for a counterattack is much stricter than street fighter.