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Hephaestos said:
Dgc1808 said:
Hephaestos said:
Dgc1808 said:
Hephaestos said:
So either I read that wrong or Near is:

_ Your vita tracks you all day
_ you can "drop" gifts (hope you don't expend them as you do)
_ you log on the servers at the end of the day and it crossections your travels with other people and tells you if you picked up gifts.

This sounds as the battery saver version of spot-pass (they don't talk about inter-vita wireless connections), which does make sense considering that the vita is aiming for power and will have a short battery life (fair assumption)... but it also takes away the automation of it.
1) you have to drop gifts or have people drop some
2) (as far as I understood) you won't download special content, by say... standing next to the sony booth at E3.

I fear that this will be very under used as a feature... because it requires action from the user.


the cross-chat though sounds like a great idea (well implementation as it's inspired by xbl), especially for a portable.


Vita battery life in an interview was stated to be comparible to PSP's. PSP's is rated at 4-6 hours while gaming. Better than the 3DS' at 3-5 which is being found to be on the lower end of that rating most of the time: http://www.geekosystem.com/3ds-battery-life-bad/

 It doesn't change the point though, it's a machine that will consule ennergy and having it on with wifi might be a big burden. The 3DS consumes differently while playing DS games, which implies a big discrepancy of power consumption depending on the output. Vita might not have been built with a low consumption mode in mind and thus having wifi and other features "on" while in sleep mode may be a bigger hindrance than for the 3DS on the battery life. In any case, the Battery life fo the 3DS doesn't change the battery life of the Vita or PSP, all 3 systems are low for portables (even my xperia play has a longer battery life since the last update =D )


You realize the system is 6 months or more off and you're criticizing features we're just now getting the a tidbit of how they work and we don't have a full understanding of all the features yet, right?

The PS3 uses considerably less power while in stand-by mode with remote start (gives the PS3 a wireless router like mode so that you can connect your PSP directly or via the internet) and next to none with just regular stand by mode (Just the start button and the controller can turn it on). They got it right with the last system. What makes you think they'll be working backwards?

Ah I see the problem... you read my post thinking i'm trying to critisize.

I'm trying to reach a conclusion based on 2 facts: the device is built to be powerfull and Near doesn't use wifi.

PS3 is a non issue as it's standby mode does not have it communicate with every PS3 in proximity. There is a big difference between pinging a server to know if there's an update and download it and with scanning the wireless frequency to see if there is a device in range, then transfer a whole variety of data depending on which software they have installed. However, i'm not saying they can't have a 3DS like spotpass, what I said is that the description of Near makes it seem as there is no connection involved (until you're back home and it synchs with servers) and thus i hypothesized that this is due to battery life and the vita's architecture not being designed for low power states.

My critic is that I believe this system will have a hard time being sustain by the users (too much involvement in the process).


I was confirmed ages ago that Near can be used with both Wifi and 3G. For obvious reasons it's just better with 3G.



4 ≈ One