Carl2291 said:
Also, no. Not for my idea of having the game in the city. City = lots of people. Lots of people = Lots of zombies. Lots of zombies = not an action game, but a game where you wont want to run in and shoot like crazy, because you shouldn't be getting so many damn bullets. You would want to take time. Find another route around. Find some way to distract them. It would make it much more tense, if you have 10 bullets in your gun but there are 15 zombies slowly coming towards you... "What the hell do I do here?!" |
It's not really an improvement, it just makes it like any other zombie shooting game. I wouldn't mind slight movement, like you said, backstepping while aiming, but none of this run and gun shit.
And I hope you are joking about the cover system...
Seeing a zombie every 10 seconds just kills the tention, I want to step through a door WONDERING if there will be a zombie there, not KNOWING there is a zombie there. I don't mind there being an onslaught of zombies in certain sections of the game but I don't want an action game.
I think the perfect balance of horror, puzzle solving and action, was Resident Evil 3. In my opinion it also had the better stories, enemies and design. After playing the first two games it felt so great to fight your way through Raccoon City rather than being stuck inside a mansion or police station.
I think we both want the same things out of Resident Evil 6, I just don't like the ideas you bring up to improve the game, I just picture the game being too un-original and not a survival horror game.








