Runa216 said:
I greatly disagree with you. The Final Fantasy VIII card game was epic, the 9 card game was decent but not as awesome, The Gold Saucer was great, Blitzball was phenomenal, etc...most FF games had some sort of minigame that was a lot of fun and it's a shame to not have one in XIII. If you don't like them, you don't have to play them (the rewards are good but not necessary to complete the game). I'd rather have the option and chose not to use it than not have the option and later decide I want it. |
I disagree. Blitzball was a horrible, dumb mini-game. You have to stop everytime you encounter someone in the field, and select commands and calculate before passing or shooting. Pass - 9 points, blocker - 7 points, only 2 points left for passing. That's like playing a turn-based soccer game: First you stop, and then you have to decide whether you want to continue (and be tackled) or pass. It would have actually been fun if the mini-game was done in real-time.
The sphere grid also sucked. All you mostly do is follow a linear path; it isn't until near the end of the game where you actually get to choose your path, but it's too late by then. They should have just stuck with an ordinary level up system.









