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blkfish92 said:

That's the point it's multiplat they make more money on more systems, simple as that there's no real thinking about it and time frame really doesn't make sense if amazing games like killzone and uncharted come out every 2 years, then time frame shouldn't be relevant to make an average looking game like darksiders on the 360 then port it.

Considering that Darksiders dissapointed THQ in sales I doubt they uped the budget for the sequel much. And considering that Darksiders 2 is going to be on 4 platforms at launch instead of 2 there are probably less resorces to devote to each platform, so you can see how having to jump through hoops and spend extra time on one platform could be annoying for the developer. 

Also Vigil Games currently has 120 employees  and is currently working on 2 games one of which is the massive Warhammer 40K MMO which likely more than half the studio is working on, and Darksiders 2 has a 2 year dev cycle. Naughty Dog has 100+ employees works on only one game at a time on one platform and has had access to dev kitts long before other devs, Guerrilla Games has 150+ and also works on one game at a time for one platform. The fact they can make better looking games of PS3 than Vigil is not suprising, it is there job to push the PS3 as far as it can go and Sony give them every resource possible to make that happen. And for Vigil to devote extra resorces to PS3 would mean that all the other platforms would have even less resources, and yet it's likely that Vigil will put the extra resorces into the PS3 and the PS3 version will look better than the 360 version despite all the hate they are currently getting from PS3 fanboys. 



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