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Kynes said:
Ajescent said:
Final-Fan said:

I remember having this debate in previous years, and I thought it was evident that the 360 is only easier to develop for because it is closer to PC architecture etc. and therefore easier for people to understand without being experienced in the console.

To oversimplify, a PC developer looks at the 360 and says "I can work with this", and looks at the PS3 and says "WTF is this?"

That's why fewer developers have trouble with the PS3 anymore. That and they aren't doing it first on the 360 and worrying about the PS3 later, the opposite of which happened with FFXIII.



That's the point I was trying to make. Rather than trying to argue it's too hard to build for, why not focus more attention on it?


Because attention means time and money, which are finite resources. It's not a healthy business decision to devote much more resources to the smaller pond of users, and devote less resources to the bigger pond. Sony believed that they would have a healthy margin in market share, as in the last generation, so developers would focus in their architecture.

Here's a novel idea. Do the research once and you never have to do it again, that way you won't constantly be faced with the hardship after 5 long years!! If they were making a one off game without any plans of visiting the ps3 ever again, I would see the logic but if you plan to visit them more than once then I recommend you do the work.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?