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KylieDog said:
Aquietguy said:
KylieDog said:
Aquietguy said:
KylieDog said:
Still faces the same turning while aiming problem the Wiimote and PS Move have that a Mouse/Keyboard or dual analogue controller do not, this is something that will never be fixed short of people growing a third hand.

A Pointer control only works for slow paced games like Metroid Prime 3, fast paced shooters it fails at compared to the alternatives.



Really, because The Conduit is a typical fast pace shooter and I had absolutely no problem using the wii-mote. It was even better for that fast pace.

 

Conduit resorted to lock on feature which is scrubbish. 



I never used the lock on feature. Didn't have to with pointer controls. I never really knew that it had lock on. By the way, if having lock on makes the Conduit scrubbish then all shooters with lock on is scrubbish. What ever scrubbish means.


Only Wii shooters have lock on, at least from the crapload I played in the last few years, the exception being Killzone 3 when using the PS Move.  It is not possible to turn exactly how you want and aim exactly where you want at the same time twhen the same input is used for doing both.  Pointer controls will forever fail because of this.


Nunchuck/Move navigator should be mandatory for motion control FPS! And I can perfectly remember that in FPS golden age, using auto-aim systems in deathmatches was considered CHEATING. And for losers in single player.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!