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Another random thought:

The Zelda series, since Ocarina of Time, in my opinion, does an extreme disservice to the awesome bosses that you fight at the end of dungeons.

They're total pushovers.

These bosses take very little to no damage (a quarter heart shouldn't even be a measurable damage count) and once you've discovered the pattern (which is never much a challenge), they fall like a ton of bricks.

I think it would be awesome to have boss fights as involved as, say, a hunt in Monster Hunter. Or at least have the bosses take significant damage and change up their attack scheme during the course of the battle more often to keep the player guessing. Seems Skyward Sword's sword fight battles will fix this to a large extent.