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Jay520 said:
Munkeh111 said:

Now, with some dev studios a longer dev cycle is probably the answer. But there are better ways, with some like Naughty Dog, which I think is to simply expand the studio. But, you essentially split the studio into 3, teams 1, 2 and 3

So you start with teams 1 doing pre work on game 1, while teams 2 & 3 work on game 2
Then once game 2 is shipped, team 3 change onto game 1, and then team 2 works on game 3

This way, each game actually gets 4 years of development, but they release a game every 2 years, or something like that


Sounds like a good idea, but It seems very unstable. Is Naughty Dog big enough to be split into 3 different teams? What if the three teams have different visions for the game? 

If they can somehow make it work, then I'm down for it.

Well the point is that there are 2 teams who work on different games, so you only need 2 teams to be in agreement. But maybe you could have a junior team who comes in to help finish off the game so they will be less keen to change the direction of the game?