Jay520 said:
| Munkeh111 said:
Now, with some dev studios a longer dev cycle is probably the answer. But there are better ways, with some like Naughty Dog, which I think is to simply expand the studio. But, you essentially split the studio into 3, teams 1, 2 and 3
So you start with teams 1 doing pre work on game 1, while teams 2 & 3 work on game 2 Then once game 2 is shipped, team 3 change onto game 1, and then team 2 works on game 3
This way, each game actually gets 4 years of development, but they release a game every 2 years, or something like that
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Sounds like a good idea, but It seems very unstable. Is Naughty Dog big enough to be split into 3 different teams? What if the three teams have different visions for the game?
If they can somehow make it work, then I'm down for it.
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Well the point is that there are 2 teams who work on different games, so you only need 2 teams to be in agreement. But maybe you could have a junior team who comes in to help finish off the game so they will be less keen to change the direction of the game?