Jay520 said:
I don't mean games that suck at the core. I mean a game like Killzone 3. It was pretty good , but it was sort of lacking in the content side. I haven't played inFamous 2 yet, but some people feel that the game could have been better with more dev time. Now, a game like SOCOM 4 was just bad at the core, and no delays would have changed that. My plan is wrong because I say that all devs should follow a three-year cycle when in actuality it varies with each developer. I should change my OP to suggest that Sony gives it's devs more flexibilty as opposed to just giving them more time. As for Sony games taking too long. I agree to a certain point. But I think Sony gets a bad rep for its dev length and delays. GT5 and TLG are really the only games that really took a long time to release. I don't know about GT vs Forza, haven't played much of either. I can't really comment. I do know it was a disappointment to many. It had problems with its core rather than its content. The main complaint was it being too bland I believe. |
I agree that sony should give the developer the flexibility to decide when they are ready to release a game. However, isnt that what they are doing already. Sony have a reputation for good relations with their developers and for allowing them to release games at their own time (as happened with GOW3). GT5 was rushed admittedly and could have benefitted from greater dev. time, but considering how long it had taken to develop GT5 and the delays in release, I think sony were justified to enforce a release (if thats what they did) on the basis that they may have lost fans.
Getting back to your point, i dont think sony forces releases their developers and such issues are more due to the developer than sony.
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