Aiddon said:
I think about it this way: you play with a game, you plays with a toy. They'll always be toys and no amount of abitrary fidgeting will ever change that. This is why Nintendo is so good at what they do; they approach gaming like they're designing a toy. |
I (and Helios) am speaking in Metaphysical terms here. I don't disagree with what you're saying, that the core appeal is the fun that is had and not the goals that are attained, but primarily a game is a goal-oriented diversion, which differentiates it from a toy, though the end goal for both is amusement (which is what a lot of game designers forget)

Monster Hunter: pissing me off since 2010.







