Helios said:
Link's Awakening is unforgiving, yes, though death rarely becomes a problem in later dungeons, in my experience. The dungeon design, however, can be... uh, prone to forced backtracking (moreso if you mess up). By the way, you are aware that you get the 'best' ending if you beat the game without losing a life, correct? |
HERE THERE BE SPOILERS: AVERT YOUR EYES (damn the lack of color highlighting and/or spoilertag)
The one where you see that Marin became a sea-gull, or the one where you get to fight Ganon?

Monster Hunter: pissing me off since 2010.







