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Jumpin said:
Most NES games can be finished in one sitting if you know what you're doing.

Ocarina of Time itself can probably be done in 2-3 sittings if you know everything, but more likely it will be about 23 sittings.

Anyway, I have always been a big fan of Japanese adventure and role playing games. I think after playing games like Final Fantasy III and Chrono Trigger on Wii Virtual Console, and then Ocarina of Time 3D, I can say that I am really wondering why these old games with graphics quality NO WHERE near as good as current gen games are somehow much more fun, more satisfying, and end up looking pretty enough. With all the graphical technology in LA Noire and Heavy Rain, they don't look as pleasing to me as Chrono Trigger does.

ad far as heavy rain and la noire go, they are more movie than game which is probably part of the reason why they are not as fun as older games, which were more about the game. like the guy who made the rant said, theres no need for these insane stories and cinematics, just give gamers a simple premise and let them play a game. also, as far as an exploration or puzzle section in a game goes, there shouldnt be any hand holding. a few hints and thats it, let the player do the rest on their own. its like developers ignore the fact that you can get a walkthrough for any game in a matter of seconds, they dont need to be holding hands in the game itself



Everyday I'm hustlin'.

 

Wii and DS owner.