disolitude said:
I think you're wrong on the second one. I found the gameplay and gunfights to be great on medium difficulty. Also, I really don't care about howmany guns they let me use at a time but I agree its stupid that they only allow 2. Regenerating health I actually like as it keeps thing fast paced and I don't have to look for health. So to me the game had no scares but terrific gunplay and very interesting multiplayer and coop options neither of the fear games have had before. |
Mayeb medium dfficulty was the key, because I played through it on fearless and it was just boring crouch, uncrouch, shoot, repeat. That is how the game was beat basically.
As for regenerating health and why it's a terrible idea, look at my sig's post, since there is no point in me rehashing it all here. In the end the gunplay was just mediocre, and even LOOKED mediocre. FEAR had shitty environment graphics, but they effects graphics, eventhough they weren't high tech, were just amazing.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








