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RolStoppable said:
Tizona said:

I don't like the "casual" connection, as I think this trend came about in all games, even the "hardcorz" games. I more blame the overall trend of game developers going after a "cinema experience" where a game MUST be completed for it to make any sense or be fun, because you have to see the cutscenes and such, so the developers go out of their way to make sure you get through the game.

And here we have the correct answer.

In order to make people see the developers' vision, the game absolutely has to be made in a way that it can be completed. The gamer getting lost or minding his own business is not the purpose of the majority of modern video games, it's about experiencing a storyline rather than playing a game.

In other words, modern video games are often about the developers showing off how great they are which requires the game to be easy to finish, instead of allowing the player to be great.



I can only concentrate on the game, if the game is difficult enough. If it's too easy and straightforward, I can easily mind my own business while playing it and even forget about the storyline.