| davygee said: So you can buy a $600 PC and it will run Crysis then????? I don't think so....tell me what spec of PC is required to run Crysis and at what cost...adn I reckon you will be closer to $2000 than the PS3's $600 |
Actually, most (if not all good) PC games are built with scalability in mind. Consoles never evolve in terms of graphic or processing capability, so games are made to target a specific architecture.
PC games, by their inherently different usage and lack of a set standard, are made to accept a wide range of specifications. In the case of Crysis, they have stated that the game will support anywhere from PCs two years old to PCs 1.5 years in the future when it's released (sometime this year).
That means if your computer is two years old you can play Crysis, but without all the bells and whistles. 1.5 years from now, your gaming rig should be able to handle everything Crysis can throw at it with aplomb.
This practice is very common in the PC realm. I didn't play Doom3 when it first came out because id claimed that the Ultra detail mode required a computer more powerful than any available at the time, and I like to view the games with all the details maxxed out. Now that I recently upgraded my PC, I have installed Doom3, it runs fine in Ultra mode, but the only drawback is that now it's just too scary to play!
So in summary, you don't need a 2000$ rig to play Crysis. $600 will do the job; in fact, I'd bet a 600$rig will be able to run Crysis in something better than minimum resolution and detail.
Edit: Don't draw PCs into the console pricing realm; it's simply unfair to the PC, because there is absolutely NOTHING in your everyday PC (yes, this even means boutique vendors such as Alienware and Voodoo) explicitly made solely for gaming (physics boards notwithstanding, but even Crytek claimed their software physics model is better than the Aegia approach). The OS is not designed for gaming - it's designed for general-purpose multitasking; the CPU is not designed for gaming, neither is the memory architecture, and even GPUs are not solely designed with games in mind. The PC is ever-evolving, with ever-increasing competition within the "platform" itself (as opposed to consoles who duke it out with each other, the PC dukes it out with itself!) with no definite usage patterns apart from what everyman's usage patterns are.
It's also unfair to compare consoles to PCs because no matter what, eventually (and always within the lifetime of a console) the PC ends up doing things that consoles only hope to be able to muster. This is because like I originally stated, the PC is ever-evolving. The console will be the same thing from launch day to the end of its lifetime. Everything else (larger HDD, slimline versions, bigger memory cards) is just salad dressing, because in terms of processing capabilities it will never evolve. This has been historically true, and I don't see this changing anytime soon, and definitely not in this generation.







