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RolStoppable said:
gumby_trucker said:

My misunderstanding then. I thought you said that if there were more people gaming then the industry would 'wisen up' and make more kinds of games, here:

"Yes, the industry is moving in the wrong direction. Blockbusters and shovelware without much of a middleground.

This is why it's necessary to expand the gaming population. The more people, the more probable it is for more different types of games to be successful and with that the middleground can return."

and that's why I said that having a bigger audience is no guarantee that they will do such a thing, since as you say they don't seem to care enough about the newcomers.

Glad we agree.

Okay, I see where the misunderstanding came from. The second paragraph was a follow-up to the mindset of the Malstrom people that different games than are made now take priority. That's the prerequisite to expand gaming in the first place. The industry has to make the first step, not the customers by buying based on promises that never take fruition (like all those third party tests on the Wii).

I see. But to an extent this is already being done by games like Nintendogs, Brain Training, Prof. Layton, Dance games and others. So maybe the disappointment stems from the fact it's not happening faster? Or maybe there weren't enough follow-ups to these kinds of games?

(I mean follow-up in the sense that Layton is a follow up to brain training, not in the sense that imagine horsez is a follow up to Nintendogs)



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